/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * The [pixi.js](http://www.pixijs.com/) module/namespace. * * @module PIXI */ /** * Namespace-class for [pixi.js](http://www.pixijs.com/). * * Contains assorted static properties and enumerations. * * @class PIXI * @static */ var PIXI = PIXI || {}; /** * A reference to the Phaser Game instance that owns this Pixi renderer. * @property {Phaser.Game} game * @static */ PIXI.game = null; /** * @property {Number} WEBGL_RENDERER * @protected * @static */ PIXI.WEBGL_RENDERER = 0; /** * @property {Number} CANVAS_RENDERER * @protected * @static */ PIXI.CANVAS_RENDERER = 1; /** * Version of pixi that is loaded. * @property {String} VERSION * @static */ PIXI.VERSION = "v2.2.9"; // used to create uids for various pixi objects. PIXI._UID = 0; if (typeof(Float32Array) != 'undefined') { PIXI.Float32Array = Float32Array; PIXI.Uint16Array = Uint16Array; // Uint32Array and ArrayBuffer only used by WebGL renderer // We can suppose that if WebGL is supported then typed arrays are supported too // as they predate WebGL support for all browsers: // see typed arrays support: http://caniuse.com/#search=TypedArrays // see WebGL support: http://caniuse.com/#search=WebGL PIXI.Uint32Array = Uint32Array; PIXI.ArrayBuffer = ArrayBuffer; } else { PIXI.Float32Array = Array; PIXI.Uint16Array = Array; } /** * @property {Number} PI_2 * @static */ PIXI.PI_2 = Math.PI * 2; /** * @property {Number} RAD_TO_DEG * @static */ PIXI.RAD_TO_DEG = 180 / Math.PI; /** * @property {Number} DEG_TO_RAD * @static */ PIXI.DEG_TO_RAD = Math.PI / 180; /** * @property {String} RETINA_PREFIX * @protected * @static */ PIXI.RETINA_PREFIX = "@2x"; /** * The default render options if none are supplied to * {{#crossLink "WebGLRenderer"}}{{/crossLink}} or {{#crossLink "CanvasRenderer"}}{{/crossLink}}. * * @property {Object} defaultRenderOptions * @property {Object} defaultRenderOptions.view=null * @property {Boolean} defaultRenderOptions.transparent=false * @property {Boolean} defaultRenderOptions.antialias=false * @property {Boolean} defaultRenderOptions.preserveDrawingBuffer=false * @property {Number} defaultRenderOptions.resolution=1 * @property {Boolean} defaultRenderOptions.clearBeforeRender=true * @property {Boolean} defaultRenderOptions.autoResize=false * @static PIXI.defaultRenderOptions = { view: null, transparent: false, antialias: false, preserveDrawingBuffer: false, resolution: 1, clearBeforeRender: true, autoResize: false }; */